With my (very sparse) recent posts I haven’t said anything about what I’m playing. I have still been active in my gaming groups, even with one of them kind of falling by the wayside due to schedule changes. Right now I’m in three groups. My Saturday group plays over Skype with my Sunday and Monday groups meeting face-to-face.
In the Skype group we finished up Smallville (which is AMAZING) and have been playing a game called Threshold, which was designed by Devon from Shark Bone Games. In it we are medical patients in the final stages of a terminal illness who are given a miracle drug called Elixir. Elixir halts the disease and allows the patient to perform superhuman feats. The catch is that the drug is not unlimited. If you burn it out through your powers then there’s nothing to hold back the disease, which kind of tethers you to the company that manufactures Elixir. There is a lot more to it but I’m not certain how much can be given away. Check out Devon’s posts over at the Shark Bone site to see what he has to say about it. As one of the players, I’m enjoying the hell out of this game which has dead simple mechanics and is more on the collaborative side than most of the other games I play.
Next up with the Skype guys is Hellas, I think. I haven’t played or run it before and neither has anyone else so it’ll be the blind leading the blind. Still, I can’t wait to give this one a go.
My Sunday group is going to start playing Peril at King’s Landing using A Song of Ice and Fire Roleplaying from Green Ronin. I have been wanting to do a fantasy game for a while and with George R.R. Martin announced as the 2012 MisCon Guest of Honor, along with Game of Thrones starting on HBO next month, I can’t imagine a better game to play right now. I made a retainer for the annointed knight in the group, working as a horse trainer and handler. The concept was pulled off well in the mechanics and I can’t wait to get started playing next week. Previously we had been playing the newest version of Gamma World but we didn’t end up enjoying it much. Character creation was, by far, the most enjoyable part of that game for us.
Monday’s group will be kicking off Beyond the Mountains of Madness tonight using Realms of Cthulhu. I have to say, I’ve hit many roadblocks with this particular campaign (the least of which is me just not being able to get through At the Mountains of Madness by Lovecraft) but I’m looking forward to finally starting it off. The Savage Worlds mechanics are some of my favorites so it’s nice to be using the system again, and Reality Blurs has done a bang-up job with Realms. Previously we had done some playtesting for Third Eye Games’ Part-Time Gods and played Masks of Nyarlathotep, which ended in a TPK.
I’m also still working on the Savage Worlds conversion for Apocalypse Prevention Inc and it is sucking up A LOT of my free time. Still, I hope this turns out right because I’m having a lot of fun with it and can’t wait to start running it. I think that the changes we’re making fit well but the closed playtests start next month and we’ll see how it all turns out.